Posts Tagged ‘Platform game’

There’s a time in every person’s life when they need to sit back a reflect on their life.  It could happen anytime.  It could happen while you’re at work, or at school.  It could even happen in your later years.  But, would you ever expect it to happen while playing a game on your mobile phone?

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Well, that’s what happened to me when I chanced upon Pretentious Game by Bulkypix.  The fairly assuming title might be a drop-dead dealbreaker for some.  After all, it could easily be interpreted as the sort of obnoxious title desperately trying to make some form of misguided, “deeper” meaning.

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So what did I end up with?  Well, Pretentious Game is a deceptively simple platform game with levels that are simple in appearance.  However, the rules change for each level and force the player to think outside of the usual platforming box, in order to reach their goal.  To make matters worse, the only indication that something has changed is usually a single sentence written on the screen for the player to decode.  Personally, I didn’t have all that much difficulty working it out but I can see how the game could potentially get much trickier.

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Story-wise, it’s a bit difficult to tell.  On the one hand, the simple graphics leave a lot to the imagination.  With simple annotations left for the player to read, it could be assumed that the shapes on the screen are representative of characters in some way.  But then again, it’s all up to the player’s perspective.  While the notion of leaving things to imagination of the players is not exactly unique to games, it’s not something that’s been seen very often, recently.  The closest comparison that I can draw to this, would be Thomas Was Alone.  However, they both achieve their objectives in subtly different ways.

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Ultimately, Pretentious Game is a sort of game that has a message.  However, it doesn’t take itself too seriously and seems to place its message at the forefront without attempting to shove it down the player’s throat.  It can definitely spark your imagination and get your mind working a little.

Try it for yourself! It’s available for free on the App Store and on Google Play, with additional levels (which I’d love to try) available for purchase.

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PanzerSG is a gamer, modeler and animator-in-training. Supporting the Indies, whenever and wherever possible.  Also is very active on Twitter: @PanzerSG and runs a YouTube Channel: PanzerSG Gaming.

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It’s a jumping spider! More specifically, a jumping spider named Cid.

So, the story goes that scientists, working for a large and secretive corporation, were toying around with genocybernetics on insects and arachnids, when one of their experiments mysteriously escapes.  One by one, the scientists begin to die from strange bites. One day, an ordinary jumping spider named Cid (on one of his fly-chasing escapades) found himself in the lab.  The last surviving scientist in the lab, seizing the opportunity, injects Cid with a mysterious serum that grants him special new abilities.

Can Cid master his new abilities and survive the bug-infested labs and escape? Or will he fall prey to the mysterious and deadly creature that killed all the scientists?

On the outset, Jumping Spider looks to be your typical puzzle platformer.  However, there’s a twist.  Since you play as a spider, you are able to make use of things such as wall-climbing and worms-ninja-rope-style web line swinging to make your way across the level.

Developer, Eric Newland, wrote on Kickstarter:

Touch. Swipe. Multitouch. Or, if you prefer, click, drag, and doubleclick. You might have noticed that this makes the game mobile-friendly without the need for an onscreen “gamepad.” Aside from a couple of activated powerups, every command in the game is some sort of tactile interaction with the game environment itself, the effects adapting to your situation.

And, that pretty much sums up the way the game is played.  As one might imagine, playing a platform game is always tricky when it comes to control setups.  Especially, when the game calls for extremely precise movement.

Such is the case with Jumping Spider.  Since the game features calculated physics simulation, the player does need to have controls that allow for precise movement.  Especially, if the game is also on mobile.

Newland calls his game “mobile-friendly” and that’s going to be one of the strongest points of the game.  I’ve personally played, and enjoyed, many platforming games on mobile devices but they’ve all had a common trend.  They featured clunky on-screen controls that either took up too much space or simply didn’t allow for the type of feedback required to play tricky platformers.

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Jumping Spider avoids using on-screen controls and instead opts for full touch support for mobile devices.  Aside from the usage of a few abilities, players will simply touch where they want to go.  Jumping is even done by simply touching and dragging, similar to the catapults in Angry Birds.

All in all, the game has a lot of potential and already has a lot to offer.  The sheer number of levels and enemy types (all based on actual RL bugs, eep!) that are slated to be available upon release are astonishing, to say the least.  Certainly, not bad for a one-man team with a family to support.

More information about the game can be found on their Kickstarter page.  Smallest backing is only $1, so please support this and share it as much as you can!

Also, check out the playable demo!

PanzerSG is a gamer, modeler and animator-in-training. Supporting the Indies, whenever and wherever possible.  Also is very active on Twitter: @PanzerSG and runs a YouTube Channel: PanzerSG Gaming.