Posts Tagged ‘iOS’


I’ve always been an avid motorsport fan.  I’d watch anything from rally, to touring cars, to formula one.  No surprises then, that I’d be interested in a game about managing a formula one team.  This particular offering, a mobile game titled MyGPTeam Turbo, comes from Italy-based developer, Interactive Project.  It’s a relative of their existing browser-based social game, MyGPTeam.

As I started up the game, I was immediately greeted with a tutorial.  This is not uncommon for many mobile games to do, and honestly, it’s a good thing.  After all, I’d rather go into it knowing what I’m doing to begin with.  The tutorial took me through the basics of races and navigating the game.  As you would expect, the game functions mostly through the use of touch button controls and these are fairly intuitive.  I didn’t find myself having to relearn any sort of control techniques.

So what is this game all about? Well, it’s a formula one team management game.  The player is tasked with creating the best team they can possibly make and leading them to victory in races.

Photo 17-12-13 12 22 07As a player, this is the screen you will see the most.  It’s basically a 3d menu that depicts the team headquarters.  It has everything from a company office to a garage and driver’s area.  From here, you can carry out all of the actions you need to create a winning team.

First off, you can head over to the garage and check out your car.

Photo 17-12-13 12 22 24Since this is based on formula one, there’s no need to buy or choose from different cars.  Instead, your team starts off with the sponsored car, which you can then perform many upgrades to.  The upgrades are linear, level-based upgrades that can be purchased throughout the course of the game.

Photo 17-12-13 12 23 21

 These are also limited by the level of the garage, itself, which can also be upgraded.  Each aspect of the car produces a set number of statistics, in the form of points.  This makes it relatively easy to see what effect the upgrade will directly have.  However, it is not as clearly explained how exactly those particular points will affect the overall performance of the car during a race.

Photo 17-12-13 12 23 07In addition, the player also has the option to customise the appearance of the car.  There are a selection of different skins.  Some of which, are available as unlocks throughout the course of the game.  Others are available for purchases via micro-transactions.  Each skin also has a selection of different color variations that are available once unlocked.

Photo 17-12-13 12 24 39

The next place to visit is the driver training area.  Here, you can train your existing drivers in order to improve their skills and eventually increase their overall level.  The player also has access to a talent scout that will allow you hire other drivers.  To train a driver, simply open up the training menu and select the skill that you want to upgrade.  You will then be taken to the driver simulator which, for all intents and purposes, is basically a minigame that simulates the particular skill.  For example, if you wish to upgrade your driver’s skills on straights, you’ll take part in a simulated drag race and you will need to hit those perfect launches and gear changes.

Photo 17-12-13 12 24 25

So you’ve prepared your car and you’ve trained your driver, now what?

Well, then it’s time to race.  There are two main types of races.  There’s the quick race mode and multiplayer 1v1.  In both race modes, the player takes on the role of the chief, not the driver.  So, in order to win, it’s more of a strategy game.  The player must tell the driver what to do at particular times.  Should your driver speed up now, or overtake? The choice is yours.

Photo 17-12-13 12 19 33

For anyone who’s played Gran Turismo 5‘s “B-spec” career mode, the style of play should be fairly familiar.  In addition, the player will be given moments where they will need to complete short minigames during the race that will help maintain an edge over your opponents.

Photo 17-12-13 12 20 34And that’s all there is to it.  Overall, this looks like a very well-polished game.  The music and sound effects are pretty decent.  I didn’t notice any glaring quality while playing.  Also, the graphics are pretty impressive for mobile devices.  So, if you’re looking for a good team management game and you’re a fan of motorsport, this is a good title to try out.  It’s available for both Android and iOS.  Check out their main site here!


playir poster

So, if you’re like me and you have absolutely no coding ability whatsoever but are still interested in making your own mobile games, then you better keep your eyes on this project.

Here’s some of the key features straight from the developer’s mouth:

  • Very simple drag-and-drop system that allows you to add anything from 3D models, animations, maps, textures, music, sounds and more to the game space.
  • Absolutely zero programming knowledge required to start making full release games.
  • Update changes to your game on attached mobile devices in real-time!
  • Cross platform capability with iOS, Android, Windows, BlackBerry or even, Tizen.
  • Games created will be fully compatible with versions on other operating systems. Players can play with each other, no matter what they use.
  • Full Open-source Game engine, for those with programming skills to tinker with.
  • Integrated motion capture, on the way too.
  • Entry-level program is FREE!

Sound too good to be true? Check out their video teaser here!

editing on mobiles concept

As you may or may not know, it’s a dream of mine to be a game developer one day.  However, as much as I tried, I could never get my head around computer languages or mathematics.  I always found Photoshop and 3ds MAX to be easier than Java, C++ or even Visual Basic.  Talk to me about brushes and filters, sure.  Leave out the queries and loops.

So as you can imagine, something like this sounded almost too perfect.  In fact, I was initially very skeptical.  I was thinking that maybe you don’t need to code in order to start, but maybe you need it to finish making a game.  It just seemed to me that maybe certain actions that you might require for making a proper game would need scripts to be written.  However, there is a fairly extensive amount of library content for you to pick up and use and they are fairly easy to modify once you get the hang of it.  There are also gamepacks available for purchase or as part of bundles that contain loads of models, sounds, and other assets that users can use in their games.  All the stuff is also royalty-free, so no need to worry about hidden hooks here.

Once you’ve made your game, then what? Well, this is more than just a program.  It’s a service.

In addition to providing internet connections for online asset storage and real-time updates, the developers will also assist you to publish (and even, sell) your game on the app stores and distribution centers of the various mobile platforms available.  Perfect for newbies (like myself) and students.

In fact, the developers have also stated that they recognise the potential of this program as an educational tool and are interested in providing PLAYIR as a teaching aid in schools.  Kudos to them, then.

working with kids

However, they also feel that this project is far from complete.  While it’s available to use right now, they want more features to be implemented.

They currently have a campaign running on indiegogo that’ll help raise funds to add more features to PLAYIR.

These features include:

In addition, funds raised will also go towards hiring more artists to create more royalty free art for users to play with.

Smallest contribution is only $1 so tell your friends and support this project!

PLAYIR Games 500px

Ultimately, if you’re a gamer, you probably had that one moment, at least once before where you thought to yourself, “Hey, that’d make an awesome game.”

Well, put that to the test.  Because after all, it’s all about the game.


PanzerSG is a gamer, modeler and animator-in-training. Supporting the Indies, whenever and wherever possible.  Also is very active on Twitter: @PanzerSG and runs a YouTube Channel: PanzerSG Gaming.


Many may say that this is Red Dead Redemption’s bastardised and mentally-deficient cousin.  But, if RDR isn’t coming to mobiles, this may be the closest thing to it.

Six-Guns is a third person, open world western shooter developed by Gameloft and released in 2011 for Android and iOS.  In April this year, it was released for Blackberry 10 as well.

As mentioned above, Six-Guns is a western styled shooter.  You take control of a guy named Buck.  He’s just woken up hungover in the middle of the desert.  He then makes his way to a small homestead where a young (and well-endowed) woman is being harassed by bandits.  Buck quickly makes short work of the bandits and the woman becomes his UI ornament.  Basically, this is how the story begins and it is told in the style of a well-illustrated graphic novel.

Shooting is one the key points of the game and you learn this fairly early on.  It’s a straight up third person shooter with cover mechanics included.  So, those familiar with games such as Gears of War will not find anything particularly new here.  Despite being a wild western game, there are some supernatural elements in the story as well.  Buck not only has to fight off bandits, but vampires and Native American spirits as well.  The overall gunplay is fairly satisfying and there are plenty of guns to choose from.  You have everything from revolvers to lever-action rifles, as well as submachine guns, handcannons and a host of supernatural weapons that would make Van Helsing go green with envy.

Graphically, it’s not bad.  Despite being a mobile game, Gameloft has done an excellent job at balancing the detail just nicely that it looks just pretty enough.  Sure, it might start to look a little poor on a larger screen such as on the iPad, but it looks just fine on the iPhone.

There’s plenty to do in the game so it’s not easy to get bored fast.  You have all the standard gunfighting with bandits if you so choose and everything else from horse racing to target practice missions too.  Oh, and not to mention everybody’s favourite, escort missions are included too.

Controls are all done with virtual buttons (surprise, surprise) and it doesn’t feel as clunky as I would have expected.  The aiming and shooting is fairly easy to do, thanks to the well-placed layout of the buttons on the screen.  There is also auto-aim but it doesn’t make you feel like you are being hand-holded.  You still need to aim at enemies on your own but it just helps you to track moving targets more easily.  Just don’t depend on it to grant you instant headshots.  Incidentally, headshots on enemies behind cover are very satisfying, thanks to the rewards that pour out for every critical kill.

Overall, this is definitely a game that’s worth a try.  If you’re looking for a decent shooting game to entertain you on your next morning commute, this could well be worth it.  I realize that I’ve spoken mostly about the single player only.  There’s a multiplayer option too, but the single player has so much content, it’s hard to imagine even wanting to try multiplayer out until I’m done with it.

Six-Guns is available for iOS, Android and Blackberry, for FREE now.  Try it out for yourself!


Recently, I’ve been playing this game called Mech Battle Arena.  I’ve always been a fan of games with fighting robots, and this game is no exception.

Mech Battle Arena is a third person mech shooter.  It’s set in a post-apocalyptic world where several factions are fighting it out for supremacy.  In some ways, this game reminds me a lot of the Mechwarrior titles of long ago.  (In particular, Mechwarrior 2)  The setting and the graphics quality are definitely reminiscent of that era.

That being said, graphics are definitely not the strong point of this game.  The textures are fairly low-res, the models lack any form of exquisite detail and even the sound effects are not fantastic.

So then, what’s the actual point of playing this game? Well, it’s one of the few games available on the iPhone with customizable mechs and decent multiplayer netcode.  Sure, you won’t be completely lag-free while playing using cellular data, but on WiFI it’s actually pretty smooth.

The player has a choice of a few different “trial” mechs at the beginning.  All of these come preloaded with a certain weapons loadout and each type of mech has a unique special ability.  All of these also have a different design and appearance, different amounts of shield hitpoints and armour hitpoints and different strengths and resistances.  For example, the mech I used, the Taurus, had a resistance to fire-based weapons and a damage boost to ballistic weapons.  It also had huge comical horns on top, but I digress.

The player also has access to an upgrade tree where they can spend research points to boost their mech’s abilities.  These trees also differ between the different mechs.  I can see they will definitely make the game a lot more interesting at the higher levels.

One big problem I did have with the game is that, currently, close range weapons seem overpowered.  The mech I was running had a shotgun, flak cannon and plasma cannon.  After the plasma cannon had worn down the shields of the enemy, a single hit from the shotgun usually ensured total destruction.  As you can imagine, I quickly became quite unpopular in multiplayer matches.  In fact, after a day of playing, I couldn’t seem to find many opponents who wouldn’t leave the match after getting killed once.  I guess OP weapons aren’t a valid tactic here either.

Overall, it’s a decent enough game.  You can have quite a lot of enjoyment playing this game.  However, it is multiplayer only, for the most part, and if you don’t play on WiFi, you may have issues with lag.  The gameplay is fairly decent.  It’s also free, so no harm done checking it out.

Mech Battle Arena was published on Sep 17th 2013 on the App Store by Glu Games inc.  It’s currently available for FREE on the App Store for iOS users only.  Release date for Android is currently unknown at this point.  Mech Battle Arena was previously known as iMech Online prior to republishing by Glu Games inc.


Hi everyone,

I’ve recently been playing a little game called Game Dev Story.  It’s one out of a few titles from a company called Kairosoft, all of the titles in the series are tycoon simulator style games and they all end with “story” in their name.

This particular title was actually released in October 2010, and I know, you’re probably thinking, “That’s ages ago!”.  And you’re probably right.  But, I’ve only started playing it recently and I quite enjoy it.

Basically, the game lets you take charge of a small, developing game developer and build it up into becoming one of the giants in the game industry.

You start off by developing you first game (obviously) and you do that by navigating a series of menus that let you choose everything from your platform to the type and genre of the game.

The platforms, incidentally, are all puns of actual consoles.  They actually do serve as a good insight into the history of gaming, so long as you can decipher the names for yourself.

After you’ve decided on your type of game and platform, then you assign your staff to lead different stages of the development, i.e. Scenario writing, Graphics, etc.

Your staff also can be trained and this will allow you unlock new genres and game types.  This will also improve their overall abilities.  

The actual “game” you develop progresses over time and you can follow its progress with a simple percentage indicator on the screen.  How good your game is is indicated by the use of points being assigned to Fun, Creativity, Graphics and Sound.  These are added throughout the development of the game and are directly related to the skill levels of your staff.

The genre and type combinations you choose matter as well.  It’s all a big experiment, really.  You have to figure out which combinations work well and which don’t.  Some combinations are obvious such as war-based shooters, others aren’t.  And, even the best made “games” (those that gain large amounts of points for Fun, Creativity, Graphics and Sound), may still flop in the market because their genres and types just don’t match.

As you progress through the game, you will be offered chances to upgrade to bigger offices where you can hire more staff.  More staff means more collective ability points and better games.  Sort of like the real thing, no?

New consoles will also periodically enter the market and older ones will leave.  It’s up to you to choose which consoles you want to buy licenses for and make games for.  I believe this part is scripted somewhat as if you were to follow the respective histories of the actual consoles the game intends to replicate, you’d more often find that the consoles you don’t expect to do well, generally don’t last long.  (I’m looking at you, Virtual Boy).

Overall, it’s an enjoyable experience.  The fact that they add imaginary awards and game conventions just add to the overall fun of it.  It doesn’t take itself too seriously and I wouldn’t call it anywhere near realistic.  But, that being said, if you are interested in game development and video games, in general, you’d definitely have a couple of hours worth of fun with this.

Game Dev Story is available for iOS and Android.  Currently, on sale for AU$4.49 in the App Store and AU$2.50 on Google Play.  Don’t worry, there is a demo version available for free called Game Dev Story Lite.  Try it out for yourself!