Archive for the ‘Game Development’ Category


Imagine Nations is a first-person civilisation simulator game, made by Catbanana Studios. They are currently on Kickstarter here:

Download the demo and try for yourself:


Video Preview, Click Here!


This limited demo is from a early alpha version of the game, any and all content is subject to change and is not representative of the final product. Any views expressed are my own and do not represent Catbanana Studios, Kickstarter or any other entities.


I don’t know about you guys, but I’ve thoroughly enjoyed my life as a gamer thus far.  And, it’s strange to say, but I’d love to go back to the beginning sometime and relive it all again.  I guess that’s what developer, Francois Grenier, thought when he started work on Retro World.


Retro World attempts to bring back the joyful days of gaming as a child.  The game is set in a parallel universe where video games are able to come to life.  The player plays the role of a young child and lets you experience the evolution of thirty years of gaming.  As you’d expect, the game features consoles from a bygone era, arcades and even, Pong.  All beautifully detailed in retro, pixel-art, 2.5D glory.


The gameplay is styled after action/adventure role-playing games, however, you get to play so many well-detailed games (within the game) that it’s hard to keep track of exactly what genre it fits into.  These games are all incredibly detailed and not simply mini-games.  You can try out clones of popular games like Space Invaders and many more.  Some of these even feature multiplayer functions that actually work!


Retro World also features many interesting characters that the player can interact with and they all play a variety of roles.  Some characters can give you tips on the latest games, rumors or even just joke with you, while others still, might try to sell you bootleg copies of games.


As the story progresses, players will bear witness to the technological advances in gaming.  This includes everything from hardware to graphics improvements.  In addition, the player will attempt to solve the mystery of what is making the games come to life.


I’m a gamer at heart, and always will be.  And, I don’t know about you guys but this looks fantastic.  Retro World is currently on Kickstarter and could really use some support.  Check it out now!



PanzerSG is a gamer, modeler and animator-in-training. Supporting the Indies, whenever and wherever possible.  Also is very active on Twitter: @PanzerSG and runs a YouTube Channel: PanzerSG Gaming.


It’s a jumping spider! More specifically, a jumping spider named Cid.

So, the story goes that scientists, working for a large and secretive corporation, were toying around with genocybernetics on insects and arachnids, when one of their experiments mysteriously escapes.  One by one, the scientists begin to die from strange bites. One day, an ordinary jumping spider named Cid (on one of his fly-chasing escapades) found himself in the lab.  The last surviving scientist in the lab, seizing the opportunity, injects Cid with a mysterious serum that grants him special new abilities.

Can Cid master his new abilities and survive the bug-infested labs and escape? Or will he fall prey to the mysterious and deadly creature that killed all the scientists?

On the outset, Jumping Spider looks to be your typical puzzle platformer.  However, there’s a twist.  Since you play as a spider, you are able to make use of things such as wall-climbing and worms-ninja-rope-style web line swinging to make your way across the level.

Developer, Eric Newland, wrote on Kickstarter:

Touch. Swipe. Multitouch. Or, if you prefer, click, drag, and doubleclick. You might have noticed that this makes the game mobile-friendly without the need for an onscreen “gamepad.” Aside from a couple of activated powerups, every command in the game is some sort of tactile interaction with the game environment itself, the effects adapting to your situation.

And, that pretty much sums up the way the game is played.  As one might imagine, playing a platform game is always tricky when it comes to control setups.  Especially, when the game calls for extremely precise movement.

Such is the case with Jumping Spider.  Since the game features calculated physics simulation, the player does need to have controls that allow for precise movement.  Especially, if the game is also on mobile.

Newland calls his game “mobile-friendly” and that’s going to be one of the strongest points of the game.  I’ve personally played, and enjoyed, many platforming games on mobile devices but they’ve all had a common trend.  They featured clunky on-screen controls that either took up too much space or simply didn’t allow for the type of feedback required to play tricky platformers.


Jumping Spider avoids using on-screen controls and instead opts for full touch support for mobile devices.  Aside from the usage of a few abilities, players will simply touch where they want to go.  Jumping is even done by simply touching and dragging, similar to the catapults in Angry Birds.

All in all, the game has a lot of potential and already has a lot to offer.  The sheer number of levels and enemy types (all based on actual RL bugs, eep!) that are slated to be available upon release are astonishing, to say the least.  Certainly, not bad for a one-man team with a family to support.

More information about the game can be found on their Kickstarter page.  Smallest backing is only $1, so please support this and share it as much as you can!

Also, check out the playable demo!

PanzerSG is a gamer, modeler and animator-in-training. Supporting the Indies, whenever and wherever possible.  Also is very active on Twitter: @PanzerSG and runs a YouTube Channel: PanzerSG Gaming.

playir poster

So, if you’re like me and you have absolutely no coding ability whatsoever but are still interested in making your own mobile games, then you better keep your eyes on this project.

Here’s some of the key features straight from the developer’s mouth:

  • Very simple drag-and-drop system that allows you to add anything from 3D models, animations, maps, textures, music, sounds and more to the game space.
  • Absolutely zero programming knowledge required to start making full release games.
  • Update changes to your game on attached mobile devices in real-time!
  • Cross platform capability with iOS, Android, Windows, BlackBerry or even, Tizen.
  • Games created will be fully compatible with versions on other operating systems. Players can play with each other, no matter what they use.
  • Full Open-source Game engine, for those with programming skills to tinker with.
  • Integrated motion capture, on the way too.
  • Entry-level program is FREE!

Sound too good to be true? Check out their video teaser here!

editing on mobiles concept

As you may or may not know, it’s a dream of mine to be a game developer one day.  However, as much as I tried, I could never get my head around computer languages or mathematics.  I always found Photoshop and 3ds MAX to be easier than Java, C++ or even Visual Basic.  Talk to me about brushes and filters, sure.  Leave out the queries and loops.

So as you can imagine, something like this sounded almost too perfect.  In fact, I was initially very skeptical.  I was thinking that maybe you don’t need to code in order to start, but maybe you need it to finish making a game.  It just seemed to me that maybe certain actions that you might require for making a proper game would need scripts to be written.  However, there is a fairly extensive amount of library content for you to pick up and use and they are fairly easy to modify once you get the hang of it.  There are also gamepacks available for purchase or as part of bundles that contain loads of models, sounds, and other assets that users can use in their games.  All the stuff is also royalty-free, so no need to worry about hidden hooks here.

Once you’ve made your game, then what? Well, this is more than just a program.  It’s a service.

In addition to providing internet connections for online asset storage and real-time updates, the developers will also assist you to publish (and even, sell) your game on the app stores and distribution centers of the various mobile platforms available.  Perfect for newbies (like myself) and students.

In fact, the developers have also stated that they recognise the potential of this program as an educational tool and are interested in providing PLAYIR as a teaching aid in schools.  Kudos to them, then.

working with kids

However, they also feel that this project is far from complete.  While it’s available to use right now, they want more features to be implemented.

They currently have a campaign running on indiegogo that’ll help raise funds to add more features to PLAYIR.

These features include:

In addition, funds raised will also go towards hiring more artists to create more royalty free art for users to play with.

Smallest contribution is only $1 so tell your friends and support this project!

PLAYIR Games 500px

Ultimately, if you’re a gamer, you probably had that one moment, at least once before where you thought to yourself, “Hey, that’d make an awesome game.”

Well, put that to the test.  Because after all, it’s all about the game.


PanzerSG is a gamer, modeler and animator-in-training. Supporting the Indies, whenever and wherever possible.  Also is very active on Twitter: @PanzerSG and runs a YouTube Channel: PanzerSG Gaming.


Hey guys,

Just wanted to let you all know about this awesome project that’s popped on indiegogo. It’s a tool that lets you create neat 3D games with little to no coding required!

Haven’t you always wanted to make your own game, but didn’t know how? Here’s your chance. Don’t know how to code? No problem. Can’t make models? Don’t! Get them from the site!

Eventually, you’ll be making your games with ease!

This is just a quick update to let you guys know about this. I’m pretty excited for it and I’m going to try it out for myself. Stay tuned for a full write-up. Also, head over to their IGG page and support if you can, it’s definitely a worthwhile project.