It jumps, it swings! What the heck is it?

Posted: November 19, 2013 in Game Development
Tags: , , , , , , , ,


It’s a jumping spider! More specifically, a jumping spider named Cid.

So, the story goes that scientists, working for a large and secretive corporation, were toying around with genocybernetics on insects and arachnids, when one of their experiments mysteriously escapes.  One by one, the scientists begin to die from strange bites. One day, an ordinary jumping spider named Cid (on one of his fly-chasing escapades) found himself in the lab.  The last surviving scientist in the lab, seizing the opportunity, injects Cid with a mysterious serum that grants him special new abilities.

Can Cid master his new abilities and survive the bug-infested labs and escape? Or will he fall prey to the mysterious and deadly creature that killed all the scientists?

On the outset, Jumping Spider looks to be your typical puzzle platformer.  However, there’s a twist.  Since you play as a spider, you are able to make use of things such as wall-climbing and worms-ninja-rope-style web line swinging to make your way across the level.

Developer, Eric Newland, wrote on Kickstarter:

Touch. Swipe. Multitouch. Or, if you prefer, click, drag, and doubleclick. You might have noticed that this makes the game mobile-friendly without the need for an onscreen “gamepad.” Aside from a couple of activated powerups, every command in the game is some sort of tactile interaction with the game environment itself, the effects adapting to your situation.

And, that pretty much sums up the way the game is played.  As one might imagine, playing a platform game is always tricky when it comes to control setups.  Especially, when the game calls for extremely precise movement.

Such is the case with Jumping Spider.  Since the game features calculated physics simulation, the player does need to have controls that allow for precise movement.  Especially, if the game is also on mobile.

Newland calls his game “mobile-friendly” and that’s going to be one of the strongest points of the game.  I’ve personally played, and enjoyed, many platforming games on mobile devices but they’ve all had a common trend.  They featured clunky on-screen controls that either took up too much space or simply didn’t allow for the type of feedback required to play tricky platformers.


Jumping Spider avoids using on-screen controls and instead opts for full touch support for mobile devices.  Aside from the usage of a few abilities, players will simply touch where they want to go.  Jumping is even done by simply touching and dragging, similar to the catapults in Angry Birds.

All in all, the game has a lot of potential and already has a lot to offer.  The sheer number of levels and enemy types (all based on actual RL bugs, eep!) that are slated to be available upon release are astonishing, to say the least.  Certainly, not bad for a one-man team with a family to support.

More information about the game can be found on their Kickstarter page.  Smallest backing is only $1, so please support this and share it as much as you can!

Also, check out the playable demo!

PanzerSG is a gamer, modeler and animator-in-training. Supporting the Indies, whenever and wherever possible.  Also is very active on Twitter: @PanzerSG and runs a YouTube Channel: PanzerSG Gaming.

  1. […] make it into the official Kickstart update. I want to thank blogger PanzerSG for doing the first real writeup on Jumping Spider, and also for providing some valuable feedback on the Kickstarter page that I […]

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