Elite: Dangerous is a title under development by a company called Frontier Developments. You can check out the main site here. What it appears to be from the trailers I’ve seen is a space combat simulator with beautiful visuals and a sound track by Erasmus Talbot.
This title is the supposed spiritual successor to the original Elite (1984) and three other titles previously produced. If you’re reading this, and you haven’t heard about any of the other titles, well, there’s a good reason for that. The last title in the series, First Encounters, was released in 1995.
It seems that by 2005, with the exception of a few Star Wars titles and Eve Online, the space combat/sci-fi genre had slowed down somewhat. I thoroughly enjoyed games like Freelancer where the whole world was your bounty and you could spend literally all day dogfighting with pirates in the asteroid belts.
You can imagine my disappointment when I started playing Eve Online and found that it was a much slower but, nevertheless large scale, naval combat simulator.
Now the giant that is Eve Online is coming under threat from two seemingly similar but nevertheless compelling titles, Elite: Dangerous and Star Citizen. Both promise space combat with the same ferocity as titles of yesteryear such as the original X-Wing. In the case of Star Citizen, they seem to be going for Eve‘s throat with a multiplayer that promises to be just as expansive.
The similarities between these two titles goes deeper than just their graphics and gameplay. Both Star Citizen and Elite: Dangerous were, and still are, Kickstarter projects being backed by huge sums of crowd-funding.
Since 2012, Elite: Dangerous, until the time of writing, has received £1,866,566 in funding from its backers. This is compared with Star Citizen‘s funding, which at the point of writing is almost US$19 million.
At this point, there isn’t enough known about either of these two titles to draw a definite conclusion. But one is for sure, there’s a storm brewing. When both of these titles launch, there will be war.